Senior Technical Designer · Halo: Campaign Evolved
Unreal Engine 5 · UMG · Slate · MVVM · C++ · Python · HLSL · PIX
- Architected a reusable, texture-free, accessibility-friendly Reticle & Zoom system (10+ data-driven reticles) designed for cross-project reuse across two Halo titles.
- Shipped a C++/Python Widget Blueprint static-analysis linter (27 rules, 135 automated tests) adopted UI-team-wide, eliminating 100+ recurring UI defect classes pre-merge.
- Delivered ~27% render-time and 10% memory reductions on HUD screen effects via evidence-based 4K PIX GPU studies and targeted texture / asset compression.
- Engineered a Frontend that scales across 13 shipping languages (CJK, Cyrillic, Latin), and cleared UI certification on PlayStation, Xbox, and Steam.