Relative Layout for Unity

Unity Asset Store · Solo Release · 2021

Relative Layout for Unity, cover art

A constraint-based layout system for Unity UI, inspired by Android and iOS, adapted to Unity's RectTransform model.

Role
Author & maintainer
Team
Solo / commercial release
Technical Stack
Unity · C# · Unity UI · custom inspector
Released
2021 · Unity Asset Store
What it does
  • Constraint-based positioning, bind an element's edge to another element's edge, weight, or center.
  • Responsive by default: layouts adapt across aspect ratios without manual anchor bookkeeping.
  • Custom inspector visualizes constraints and warns about cycles or ambiguous solutions.
  • Works alongside Unity's standard Layout Groups, an alternative for constraint-first UIs, not a replacement.
Why it exists
  • Unity's default anchor model becomes fragile as UI grows; small changes cascade into layout regressions.
  • Constraint layouts scale better to responsive, multi-device UI without inventing a bespoke system.
Public links
Unity Asset Store · GitHub source