Halo: Campaign Evolved

Halo Studios · Xbox Game Studios · Unreal Engine 5 · 2026

Halo: Campaign Evolved, key art

Halo: Campaign Evolved, a Master Chief remake of Halo: Combat Evolved (2001), built in Unreal Engine 5.

Technical deep-dives. Contribution details on this project are documented as public-safe case studies: HUD Screen Effects (GPU/Memory) · UI Linter · PIP Widget, Material Development.

Role
Senior Technical Designer, UI systems
Developer / Publisher
Halo Studios / Xbox Game Studios
Technical Stack
Unreal Engine 5 · UMG · Slate · MVVM · HLSL · PIX
Platforms
PS5 · PC · Xbox Series
Released
July 28, 2026
Contributions
  • Owned a new PvE game mode's HUD end-to-end, presentation, data flow, and player-facing behavior, driving alignment across engineering and design on a critical player-facing surface.
  • Architected a reusable, texture-free, accessibility-friendly Reticle & Zoom system (10+ data-driven reticles with outline, transparency, and color settings) designed for cross-project reuse and adopted by a second Halo project.
  • Engineered a Frontend that scales across 13 shipping languages, covering CJK, Cyrillic, and multiple Latin locales through adaptive layout that absorbs text expansion without per-language rework.
  • Cleared UI certification across PlayStation, Xbox, and Steam by owning the platform-specific compliance work, notably the depth of Sony's TRC.
Public links
Halo Waypoint